

Think of the tank from Left 4 Dead, and you get the idea. When a player touches the totem, he or she transforms into a super-powerful demon. Its arrival is heralded by the announcer and its location is shown on your HUD. In each match, a demon totem spawns in game. The final good thing is playable demons, although this comes with a caveat.

I gave my marine a metallic blue base with faded yellow accents and plenty of battle damage. They can even add scratches and dirt to the armor with a slider, to simulate a worn and war-weary soldier. Players can edit the color, style, pattern, and quality of their armor and weapons. There's also a liberating sense of verticality, thanks to the double jump, vertical map design, and the ability to mantle on to ledges.Īlso good are the game's character and weapon customization options. With no regenerating health, few hiding spots, and virtually zero cover, players are encouraged to move around the map early and often. There's a satisfying sense of speed and momentum in Doom's multiplayer. So, how does it play? Well, good and bad. Players earn points by maintaining control of an outlined zone that moves across the map. Warpath, the more interesting of the two, is like King of the Hill with a mobile hill. Deathmatch is a timed event where the first team to score 75 kills wins. Each pits two teams of six against each other. The two modes are Deathmatch and Warpath.

It's a modest offering, but it does a serviceable job showing players what to expect from the game's online multiplayer. It covers only multiplayer, and includes two maps, two game modes, one playable demon, seven weapons, and a host of armor sets, taunts, and hack modules. The Doom open beta is open to PC, Xbox One, and PlayStation 4 owners (I played on PlayStation 4). My appetite for Doom is diminished.īefore we get into the pros and cons of Doom, let's talk numbers. If the Doom open beta was meant to be an apéritif to whet gamers' appetites for the main course, it didn't do the trick. That said, Bethesda's transparency may come back to haunt the publisher. They could just have easily poured ridiculous sums of money into advertisements and pre-order bonuses, and obscured any gameplay warts from public view. These companies didn't have to open a Doom beta for PC, Xbox One, and PlayStation 4 users. By Evan Norris, posted on 16 April 2016 / 6,538 Viewsįirst of all, let's give some credit to id Software and Bethesda.
